![]() ![]() ![]() ![]() Since I’m a newbie to all this, I’m not sure if improving the final quality of the bake involves subjects that have nothing to do with this post. I tried UV unwrapping it in different ways and I made sure to use as much space in the UV map as possible. Samples 1 (I heard that samples don’t matter with normal maps?) How can I make the final 8k texture look good in all areas? What else could I do to improve the final quality bake without increasing the resolution? It comes out looking pretty decent in some areas, but in other areas like the nose and the other parts of my characters’ face, it looks blurry (I think it’s because the faces are smaller in those areas?) I don’t want to go higher than 8k (Planning on using mipmapping and some type of dynamic tesselation at that stage). I’m trying to bake the skin texture I created for my characters’ head with an 8k texture generated from a procedural skin texture. ![]()
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